Let’s stop talking and start walking.
There is no performance without a spectator, there is no view without a viewer, there is no audio without a listener. For the creative sector the audience is the air we breathe and the core of our existence.
With the coming of the 4th industrial revolution, the physical, digital, and biological worlds are merging. Due to Covid-19, the physical world, especially in the creative sector, has become almost non-existent – making the need to speed up the mastering of digital skills not a ‘nice to have’ but a ‘must-have’ to survive this digital age.
In 2020-2021 Creative Skills Europe will focus its attention on digital skills in the audiovisual and live performance sectors.
A series of webinars will focus on the different stages within the creation process: Creation – Production – Distribution.
Each webinar will host 4 or 5 guest speakers who are already pioneers in SMART and digital spaces. People who are eager to talk about ‘real life’ and real cases they have been putting into practice.
We will focus on the problems they wanted to solve. On how they acquired the necessary skills. On how it changed their way of working and thinking as decision makers, as individuals, as organisations in the short and long run. Will will also ask how this impacted their relationship with their audience, and how it opened up new ways to give creativity a boost.
Digital skills ‘Unplugged’ – Research
Each webinar speaker will have a chance to talk in a very informal way about a real live use case and how they made good use of SMART technology during a long interview.
These 30-60 minutes long ‘video-podcasts’ will be recorded and available before each webinar via the Creative Skills Europe Channels – giving everyone a chance to take a deeper dive at their own pace and learn from real life stories.
You’re never too old to learn – Digital Learning Cards
Learning Cards that contain real life cases and valuable lessons learned will be made available on a dedicated web space. What was the problem? What solution was found? What tools were used? What best practices can be shared? The aim is to build a digital toolkit/digitopia that can be used by everyone.